Poomp Devlog #1

This week was a big one for us: We launched this website alongside our Twitter account, finalized the design for our logo, and finished an internal demo for new team members.

Art

Our artist was especially diligent this week – not only did he take our concept art and placeholder design for the logo and turned it into art, but he also finished the first pose for our first route’s heroine, Katrin.

You can find a short introduction of her artwork here. Since he already got started on our second heroine, Erdi, there’s a good chance he’ll finish her this Thursday during his art stream.

Editing

While our editor may not have worked on much of Poomp’s text this week, that doesn’t mean he wasn’t busy. With the new website and several tweets, he had his hands full correcting the garbled mess that I write when I’m left to my own devices. Maybe, one day, I can get him to write an article about the daily struggle that is my questionable spelling, especially when it comes to homophones, as well as the hardship of fighting off what he calls my ‘German commas’.

If it wasn’t for him, we’d be all be turning on our heals, our demos would be life, and cats always would have tales to tell instead of tails to wag.

Music

Oh snap, our editor is also our composer! As previously said, he was quite busy this week. We promise there will be snippets from our OST at some point.

Until then, feel free to check out this awesome OST that he wrote within 72 hours!

Meanwhile, a friend of our group offered to write us an anime opening. He already provided an amazing first idea, which sparked conversations within our team, entailing options for the structure and figuring out what mood we’re looking for. We are thrilled to see where he’ll take this.

Scripting

This week, I created and added some animated backgrounds. We’re quite happy with how they turned out and will post one of them on our twitter later this week. Besides that, I reworked scene transitions and added several placeholder sounds. Let’s hope our composer figures out how to produce better designed sounds than the ones I’m using!

Writing

This week was fairly boring, as far as writing goes. I spent several hours editing our demo. While it’s not yet ready to be released into the public, it’s now polished enough to at least be distributed to those that want to help us, but don’t know the story yet.

Besides that, I still managed to squeeze in 6.000 words, which is below my usual word goal for a week. This takes us to a total of 382.000 words.

I’m currently working on the third route, where I had one of our big antagonists bite the bucket earlier this week. However, that doesn’t mean dear Julian’s troubles are over. In fact, he just found himself in a fairly sticky situation.

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